I have always had a great admiration for the talent needed to be able to carve a 3D representation of the human body, or any other object, for that matter, from a solid block of marble stone. The planning needed, the vision of seeing the subject matter in the block ahead of time, and, of course, the execution are nothing less than admirable.
With this piece, I attempted to have my own interpretation of a small portion of Michelangelo’s David statue. Using the same technique of image manipulation and conversion back to 3D representation and compiling layers of 2D flats into a 3D object.
From up close, it is very hard to see the facial expression and to make any sense of it, as the topography of the piece ranges from extremely deep valleys to very high peaks. Once one steps back, he can see a clearer image as the light bounces from the peaks, and shadows are cast into the deep valleys, composing the facial expression.
AvRaam (Avraham) Cohen (b. 1968, Tel Aviv) attended university both in Holon, Israel, and Brooklyn, NY for Industrial Design. While studying for his Masters at Pratt Institute, Cohen had the opportunity to work on a variety of projects in Gaetano Pesce’s studio in NY, where he gained experience working with cold casting techniques and was exposed to a variety of materials.
In 1998, Cohen founded his design and engineering firm, Vertex Product Development Inc. in Great Neck, NY. After years of working with clients developing new products and innovations, his passion for creating art reignited. Cohen is combining his industrial design and manufacturing techniques with his earlier experiences of sculpting, casting, and free-form modeling into his artwork.